These things were manufactured for a while, but stopped about 2 years ago. It can also backup saves from SRAM (in both directions - off the cart into an emulator-appropriate sram file, or back onto the cart, uploading the save back into the real cart's sram) and lets you plug in Genesis and SNES controllers as USB gamepad devices as well. Retrode is a USB rom-dumping utility that lets you dump your Genesis and SNES cartridges easily. "From Snega2USB To Retrode 2: A Comprehensive History". "You don't need no ROMs with this USB SNES cartridge reader". "Geek God Builds DIY Super NES ROM-Creating USB Reader". "SNES USB cartridge adapter should set eBay aflame". "Retrode: USB reader for SNES game carts (YouTube video)".
↑ " Discussion Board: Lets Talk Usb Accessories!".Will be PCB layout and schematic if completed Wiring key Japanese design and build write-up/rough guide Wiring key design and build write-up/rough guide Wiring key, design and build write-up/rough guide (for original prototype) PCB layout and schematic soonīuild write-up/rough guide (for original prototype) PCB layout and schematic soon Ongoing production (without Game Gear slot, but space provided to solder your own on) Ongoing batches of production of Retrode 2ģ.3V for Game Boy Advance 5V for Game Boy and Game Boy Color
Super Nintendo Entertainment System and Mega Drive/Genesis ( January 2019) ( Learn how and when to remove this template message) Please help improve it by removing references to unreliable sources where they are used inappropriately.
This section may contain excessive or inappropriate references to self-published sources. The successor model, the Retrode 2, used a plastic enclosure with a dust cover, and had four controller ports built in-two for each system, SNES and Sega Genesis. Internal soldering pins allowed users to retrofit up to four ports for SNES controllers. The first commercial version of the Retrode featured an aluminum profile enclosure with two slots to accommodate SNES and Sega Genesis game cartridges. A number of device parameters could be edited through a configuration file. Access to the cartridge contents (typically a ROM chip with the game itself and optionally also a battery-backed SRAM to store game progress) was provided through files on the USB medium.
The device enumerated as a composite USB device consisting of a USB mass storage endpoint and one or several USB game controllers. Its updateable firmware was based on the LUFA library by Dean Camera, and was developed mainly by Hullin with the help of a few users. The Retrode was based on an Atmel AVR microcontroller (AT90USB646) with an integrated USB interface, connecting to cartridge slots and game controller ports via the microcontroller's GPIO pins. A comprehensive write-up by a Retrode user documents the history of the project. The Retrode from 2015 is the second hardware revision.įor each of the two hardware revisions, the transition from prototype to mass production was enabled through crowdfunding (pre-ordering). The Retrode got licensed to OpenPandora GmbH in Germany and is available again since March 2015. Retrode UG ceased manufacturing the Retrode in the summer of 2013. After receiving significant coverage through various press outlets, Hullin developed the proof-of-concept (working title "snega2usb") into a product that was later manufactured by Retrode UG in Germany. Hullin prototyped the envisioned operation principle by wiring an edge connector to an AT90USBKey evaluation board running a custom firmware, and prepared a demonstration video. The device was originally conceived by Matthias Hullin in 2009 during a discussion on USB accessories in a user forum for the Pandora handheld gaming console.